Turok Developer Interview
Gamasutra talks with Propoganda Games' Josh Holmes about developing Turok and working with Unreal Engine 3. JH: It's been a great experience. We basically started working with that engine really early on, like almost from the beginning when we founded the studio. At that point, Epic's focus was squarely on Gears, getting Gears done, and making it the great game that it is. At that point, the 360 became the natural leap for the project.
I think since then, they're really focused a lot of their attention on the PS3, especially with UT3 coming out, and developing the engine in that area. But we've also taken our destiny in our own hands, and we have a really talented team of engineers who can focus on optimizing the engine and making it run really, really well on the PS3.
I think the Unreal Engine is a great toolset, and it provides some fantastic pipelines as a foundation to build your game upon. If you rely on it as the off-the-shelf, make-a-game solution, you're probably not going to be super-satisfied unless you're making specifically the games that Epic makes.
For that reason, we've invested a ton of resources into really expanding and modifying the engine for our needs, because we have a very different game experience.