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		<title>Unreal Addicts Forums</title>
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		<description>Unreal Tournament Sniper Clan and UT Gaming Community.  FUN and ACTIVE community for UT, UT Sniper and other gaming discussions.  Also, enjoy and access UT server stats, hundreds of Arcade Games, Gamer WorldMap, UT FILES/MAPS/MUSIC DOWNLOADS, tournaments, contests and more.</description>
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			<title>Unreal Addicts Forums</title>
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			<title>Happy ST. Patricks Day!!</title>
			<link>http://www.unrealaddicts.com/forums/foo/23219-happy-st-patricks-day.html</link>
			<pubDate>Wed, 17 Mar 2010 21:50:39 GMT</pubDate>
			<description>:hi:</description>
			<content:encoded><![CDATA[<div>:hi:</div>


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			<category domain="http://www.unrealaddicts.com/forums/foo/">Foo</category>
			<dc:creator>B{TSU_FOREVER}</dc:creator>
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			<title>Unreal Engine 3 Adds Steamworks Integration</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23218-unreal-engine-3-adds-steamworks-integration.html</link>
			<pubDate>Sat, 13 Mar 2010 11:10:05 GMT</pubDate>
			<description><![CDATA[Unreal Engine 3 Adds Steamworks Integration (http://www.beyondunreal.com/view_story.php?id=13119)

News from the GDC: Epic Games announces that Unreal Engine 3 now provides full Steamworks integration for licensees. Here&#039;s hoping that encourages more developers to go that route instead of the deficient Games for Windows LIVE platform. The press release follows:
CARY, N.C., March 11, 2010 - Epic Games, Inc. and Valve Software LLC, two of the PC industry&#039;s leading technology and content development studios, have inked an agreement to deliver Valve&#039;s Steamworks suite of services to all licensees of Epic&#039;s industry-leading Unreal Engine 3 for use in their products, free of any additional fees.

&quot;Valve has created a world-wide phenomenon with Steam and we&#039;re excited to be able to have the Steamworks suite of services available to Unreal Engine 3 licensees so they can take full advantage of all that Steam has to offer,&quot; said Mark Rein, co-founder and vice president of Epic Games. &quot;With Valve offering these services free of charge, the idea of providing the Steamworks SDK to all Unreal Engine licensees was a no-brainer.&quot;

&quot;Epic&#039;s technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms,&quot; said Gabe Newell, co-founder and president of Valve. &quot;It&#039;s an honor to have Steamworks included in the technology offered to all Unreal Engine 3 licensees. It&#039;s hard to think of a larger, better targeted group of developers who could derive more benefit from the Steamworks services.&quot;

Unreal Engine 3 is a complete game development framework for next-generation consoles and PCs, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers. Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets and gameplay in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Steamworks is a complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam. These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13119" target="_blank">Unreal Engine 3 Adds Steamworks Integration</a><br />
<br />
News from the GDC: Epic Games announces that Unreal Engine 3 now provides full Steamworks integration for licensees. Here&#039;s hoping that encourages more developers to go that route instead of the deficient Games for Windows LIVE platform. The press release follows:<br />
CARY, N.C., March 11, 2010 - Epic Games, Inc. and Valve Software LLC, two of the PC industry&#039;s leading technology and content development studios, have inked an agreement to deliver Valve&#039;s Steamworks suite of services to all licensees of Epic&#039;s industry-leading Unreal Engine 3 for use in their products, free of any additional fees.<br />
<br />
&quot;Valve has created a world-wide phenomenon with Steam and we&#039;re excited to be able to have the Steamworks suite of services available to Unreal Engine 3 licensees so they can take full advantage of all that Steam has to offer,&quot; said Mark Rein, co-founder and vice president of Epic Games. &quot;With Valve offering these services free of charge, the idea of providing the Steamworks SDK to all Unreal Engine licensees was a no-brainer.&quot;<br />
<br />
&quot;Epic&#039;s technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms,&quot; said Gabe Newell, co-founder and president of Valve. &quot;It&#039;s an honor to have Steamworks included in the technology offered to all Unreal Engine 3 licensees. It&#039;s hard to think of a larger, better targeted group of developers who could derive more benefit from the Steamworks services.&quot;<br />
<br />
Unreal Engine 3 is a complete game development framework for next-generation consoles and PCs, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers. Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets and gameplay in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.<br />
<br />
Steamworks is a complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam. These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/unreal-tournament-news/23218-unreal-engine-3-adds-steamworks-integration.html</guid>
		</item>
		<item>
			<title>3D Vision, Mercury Cubes Making Their Way To UE3</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23217-3d-vision-mercury-cubes-making-their-way-ue3.html</link>
			<pubDate>Sat, 13 Mar 2010 11:10:05 GMT</pubDate>
			<description><![CDATA[3D Vision, Mercury Cubes Making Their Way To UE3 (http://www.beyondunreal.com/view_story.php?id=13120)

Kotaku summarizes (http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork) Mark Rein&#039;s presentation of the new Unreal Engine 3 features at the GDC. Among the surprises are Mercury Cubes and a city-building on-the-fly exercise. Kotaku rightly points out that Unreal Engine demonstrations are often indications of things that will soon make their way into new Epic Games.
Another demo showed a floating blob of liquid medal that warbled fluidly. &quot;Remember last year we had the meat cube?&quot; Epic Games vice president Mark Rein asked his audience here. He was referring to a GDC demonstration of Unreal from two years ago when a bloody cube of flesh was shown, getting shot up and chopped away, a precursor to some of the gore in Gears of War 2.&quot;This is the mercury cube.&quot;

In another demonstration, an Epic engineer zipped through a city scene, showing off how quickly he could drop in new buildings and construct a vast and detailed city.

Rein pointed out this was just programmer art, even though it already looked passable. &quot;One day we&#039;ll show you what we&#039;re doing with this. When you see what we&#039;re doing with this, it&#039;s going to blow your mind.&quot;
In related news Gamespot points out (http://www.gamespot.com/news/6253414.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;8) the announcement Epic Games made today regarding the integration of NVIDIA&#039;s 3D Vision into Unreal Engine 3.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13120" target="_blank">3D Vision, Mercury Cubes Making Their Way To UE3</a><br />
<br />
Kotaku <a href="http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork" target="_blank">summarizes</a> Mark Rein&#039;s presentation of the new Unreal Engine 3 features at the GDC. Among the surprises are Mercury Cubes and a city-building on-the-fly exercise. Kotaku rightly points out that Unreal Engine demonstrations are often indications of things that will soon make their way into new Epic Games.<br />
Another demo showed a floating blob of liquid medal that warbled fluidly. &quot;Remember last year we had the meat cube?&quot; Epic Games vice president Mark Rein asked his audience here. He was referring to a GDC demonstration of Unreal from two years ago when a bloody cube of flesh was shown, getting shot up and chopped away, a precursor to some of the gore in Gears of War 2.&quot;This is the mercury cube.&quot;<br />
<br />
In another demonstration, an Epic engineer zipped through a city scene, showing off how quickly he could drop in new buildings and construct a vast and detailed city.<br />
<br />
Rein pointed out this was just programmer art, even though it already looked passable. &quot;One day we&#039;ll show you what we&#039;re doing with this. When you see what we&#039;re doing with this, it&#039;s going to blow your mind.&quot;<br />
In related news Gamespot <a href="http://www.gamespot.com/news/6253414.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;8" target="_blank">points out</a> the announcement Epic Games made today regarding the integration of NVIDIA&#039;s 3D Vision into Unreal Engine 3.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/unreal-tournament-news/23217-3d-vision-mercury-cubes-making-their-way-ue3.html</guid>
		</item>
		<item>
			<title>Confirmed: BioShock 2 DLC Already On Disc</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23216-confirmed-bioshock-2-dlc-already-disc.html</link>
			<pubDate>Sat, 13 Mar 2010 11:10:05 GMT</pubDate>
			<description><![CDATA[Confirmed: BioShock 2 DLC Already On Disc (http://www.beyondunreal.com/view_story.php?id=13121)

The rumour is true as 2K Community Manager, 2K Elizabeth confirms (http://forums.2kgames.com/forums/showpost.php?p=719075&amp;postcount=138): the recently released $5 cosmetic Downloadable Content for BioShock 2 is already on the game disc. Ponying up the cash simply unlocks the extras. (thanks Evil Avatar (http://www.evilavatar.com/forums/showthread.php?p=1853929#post1853929))
I noticed there was a bit of confusion about our Sinclair Solutions Tester Pack file size, and I wanted to clear things up for you. The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base – so whether you purchase the new content or not, you can still play with your friends.

I know some of you have strong beliefs about DLC, and I&#039;m not here to sway your opinion or convince you to buy our stuff - if you like what we&#039;re offering, I hope you get it and enjoy it. If it&#039;s not your speed, enjoy BioShock 2 as we released it.

I want to let you know that DLC is not interfering with our patching capabilities, which are a top priority and are still being actively worked on. We&#039;re committed to supporting you and making BioShock 2 the best experience possible.

I hope this clears up a lot of the questions and confusion in this thread!
Calling it DLC might have lead to that confusion.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13121" target="_blank">Confirmed: BioShock 2 DLC Already On Disc</a><br />
<br />
The rumour is true as 2K Community Manager, 2K Elizabeth <a href="http://forums.2kgames.com/forums/showpost.php?p=719075&amp;postcount=138" target="_blank">confirms</a>: the recently released $5 cosmetic Downloadable Content for BioShock 2 is already on the game disc. Ponying up the cash simply unlocks the extras. (thanks <a href="http://www.evilavatar.com/forums/showthread.php?p=1853929#post1853929" target="_blank">Evil Avatar</a>)<br />
I noticed there was a bit of confusion about our Sinclair Solutions Tester Pack file size, and I wanted to clear things up for you. The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base – so whether you purchase the new content or not, you can still play with your friends.<br />
<br />
I know some of you have strong beliefs about DLC, and I&#039;m not here to sway your opinion or convince you to buy our stuff - if you like what we&#039;re offering, I hope you get it and enjoy it. If it&#039;s not your speed, enjoy BioShock 2 as we released it.<br />
<br />
I want to let you know that DLC is not interfering with our patching capabilities, which are a top priority and are still being actively worked on. We&#039;re committed to supporting you and making BioShock 2 the best experience possible.<br />
<br />
I hope this clears up a lot of the questions and confusion in this thread!<br />
Calling it DLC might have lead to that confusion.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/unreal-tournament-news/23216-confirmed-bioshock-2-dlc-already-disc.html</guid>
		</item>
		<item>
			<title>? for GK</title>
			<link>http://www.unrealaddicts.com/forums/tech-talk-support-help/23215-gk.html</link>
			<pubDate>Sat, 13 Mar 2010 10:59:04 GMT</pubDate>
			<description><![CDATA[I was searching for an hour on your site here... looking for UT Links..old and new.... And there seems to be about 1000 links missing which may or may not be running up and running... however... there are many.. many sites with well over 8yrs of operation... and their links are no where to be found... Why is this?


Btw I do really like how you've gotten tho site into shape... well done my friend.:thumbsup:]]></description>
			<content:encoded><![CDATA[<div>I was searching for an hour on your site here... looking for UT Links..old and new.... And there seems to be about 1000 links missing which may or may not be running up and running... however... there are many.. many sites with well over 8yrs of operation... and their links are no where to be found... Why is this?<br />
<br />
<br />
Btw I do really like how you've gotten tho site into shape... well done my friend.:thumbsup:</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/tech-talk-support-help/">Tech Talk, Support and Help</category>
			<dc:creator>Angelspit</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/tech-talk-support-help/23215-gk.html</guid>
		</item>
		<item>
			<title>March UDK Beta Released</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23214-march-udk-beta-released.html</link>
			<pubDate>Wed, 10 Mar 2010 04:48:54 GMT</pubDate>
			<description><![CDATA[March UDK Beta Released (http://www.beyondunreal.com/view_story.php?id=13118)

The March version of the Unreal Development Kit has been released (http://download.beyondunreal.com/browse.php?dir=official/udk/). Loads of new and updated documentation as well.

Autodesk FBX format support (http://udn.epicgames.com/Three/FBXImporting.html) (FBX version 2010.2)
Static meshes, skeletal meshes and animations can now be imported from FBX filesThe FBX format is supported by many 3D modeling packages including 3ds Max, Maya, and MotionBuilder.Download FBX plug-ins from Autodesk (http://autodesk.com/fbx)Interactive Static Meshes (http://udn.epicgames.com/Three/InteractiveStaticMeshes.html)
Static meshes can now be configured so that all instance of that mesh placed in a level can become dynamic and react with physics when shot or pushed, giving the environment a more interactive feel.The advantages of this implementation are:Consistent behavior - all objects using that mesh will be interactive, instead of it depending on level designer set up.Transparent to meshing - L.D.s don&#039;t have to do anything special, but they can prevent specific objects from being able to become dynamic when necessary.These meshes are lit like any other static meshes until they move so there is no visual impact to using this system.No additional performance or memory cost to these meshes except during the short period when a mesh is being physically simulated.This system is intended for use with small decorative meshes that don&#039;t have any gameplay implications.The interactivity is client-side and is not replicated.New Attachment Editor (http://udn.epicgames.com/Three/AttachmentsBrowserReference.html)
For displaying and modifying object relationshipsLets you view and edit the attachment graph for a selected set of actorsmipmap sharpening (http://udn.epicgames.com/Three/ContentBlog.html#MipGenSettings)
Increases perceived resolution of textures w/o memory or performance impactProperty window favorites (http://udn.epicgames.com/Three/PropertyWindows.html#Property)
Simply mark a property as a favorite and it will always be displayed at the top of your property window.Combined with the search capability, this will greatly stream-line data access in the Unreal Editor.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13118" target="_blank">March UDK Beta Released</a><br />
<br />
The March version of the Unreal Development Kit <a href="http://download.beyondunreal.com/browse.php?dir=official/udk/" target="_blank">has been released</a>. Loads of new and updated documentation as well.<br />
<br />
<a href="http://udn.epicgames.com/Three/FBXImporting.html" target="_blank">Autodesk FBX format support</a> (FBX version 2010.2)<br />
Static meshes, skeletal meshes and animations can now be imported from FBX filesThe FBX format is supported by many 3D modeling packages including 3ds Max, Maya, and MotionBuilder.Download FBX plug-ins <a href="http://autodesk.com/fbx" target="_blank">from Autodesk</a><a href="http://udn.epicgames.com/Three/InteractiveStaticMeshes.html" target="_blank">Interactive Static Meshes</a><br />
Static meshes can now be configured so that all instance of that mesh placed in a level can become dynamic and react with physics when shot or pushed, giving the environment a more interactive feel.The advantages of this implementation are:Consistent behavior - all objects using that mesh will be interactive, instead of it depending on level designer set up.Transparent to meshing - L.D.s don&#039;t have to do anything special, but they can prevent specific objects from being able to become dynamic when necessary.These meshes are lit like any other static meshes until they move so there is no visual impact to using this system.No additional performance or memory cost to these meshes except during the short period when a mesh is being physically simulated.This system is intended for use with small decorative meshes that don&#039;t have any gameplay implications.The interactivity is client-side and is not replicated.<a href="http://udn.epicgames.com/Three/AttachmentsBrowserReference.html" target="_blank">New Attachment Editor</a><br />
For displaying and modifying object relationshipsLets you view and edit the attachment graph for a selected set of actors<a href="http://udn.epicgames.com/Three/ContentBlog.html#MipGenSettings" target="_blank">mipmap sharpening</a><br />
Increases perceived resolution of textures w/o memory or performance impact<a href="http://udn.epicgames.com/Three/PropertyWindows.html#Property" target="_blank">Property window favorites</a><br />
Simply mark a property as a favorite and it will always be displayed at the top of your property window.Combined with the search capability, this will greatly stream-line data access in the Unreal Editor.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/unreal-tournament-news/23214-march-udk-beta-released.html</guid>
		</item>
		<item>
			<title>UT99 Tonight! 3/09/10</title>
			<link>http://www.unrealaddicts.com/forums/foo/23213-ut99-tonight-3-09-10-a.html</link>
			<pubDate>Tue, 09 Mar 2010 19:06:18 GMT</pubDate>
			<description><![CDATA[Yo! I'll be playing tonight about 9pm MST (That's 11pm for you east coasterz) see you all there! (ill start on bloodedge unless I see people elsewhere]]></description>
			<content:encoded><![CDATA[<div>Yo! I'll be playing tonight about 9pm MST (That's 11pm for you east coasterz) see you all there! (ill start on bloodedge unless I see people elsewhere</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/foo/">Foo</category>
			<dc:creator>Drizzt{TSU}</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/foo/23213-ut99-tonight-3-09-10-a.html</guid>
		</item>
		<item>
			<title>playing BT and MH maps</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-discussions/23212-playing-bt-mh-maps.html</link>
			<pubDate>Fri, 05 Mar 2010 17:45:06 GMT</pubDate>
			<description><![CDATA[If you download some bunny track and monster hunt maps to play in practice mode, how do you play them? They are coded as "BT" or "MH" so it doesn't fit in any of the game type categories.]]></description>
			<content:encoded><![CDATA[<div>If you download some bunny track and monster hunt maps to play in practice mode, how do you play them? They are coded as &quot;BT&quot; or &quot;MH&quot; so it doesn't fit in any of the game type categories.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-discussions/">Unreal Tournament Discussions</category>
			<dc:creator>okeee</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/unreal-tournament-discussions/23212-playing-bt-mh-maps.html</guid>
		</item>
		<item>
			<title>unreal servers not displayed</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-discussions/23211-unreal-servers-not-displayed.html</link>
			<pubDate>Fri, 05 Mar 2010 11:47:36 GMT</pubDate>
			<description><![CDATA[Alright, when I click on all servers, only about 3-7 servers show up. I don't know why, I used to get the large list of servers displayed. When clicking 'refresh', the same servers still display. When restarting unreal/computer, other servers are displayed, but still only a few servers. I only got all servers listed once, but when I refreshed servers a short while after that, there were only a few displayed again. Of the few servers that are displayed, I can connect to them. I probably haven't changed anything.]]></description>
			<content:encoded><![CDATA[<div>Alright, when I click on all servers, only about 3-7 servers show up. I don't know why, I used to get the large list of servers displayed. When clicking 'refresh', the same servers still display. When restarting unreal/computer, other servers are displayed, but still only a few servers. I only got all servers listed once, but when I refreshed servers a short while after that, there were only a few displayed again. Of the few servers that are displayed, I can connect to them. I probably haven't changed anything.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-discussions/">Unreal Tournament Discussions</category>
			<dc:creator>okeee</dc:creator>
			<guid isPermaLink="true">http://www.unrealaddicts.com/forums/unreal-tournament-discussions/23211-unreal-servers-not-displayed.html</guid>
		</item>
		<item>
			<title>Cliff Bleszinski Reviews DM-WhiteRealm</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23210-cliff-bleszinski-reviews-dm-whiterealm.html</link>
			<pubDate>Thu, 04 Mar 2010 08:54:49 GMT</pubDate>
			<description><![CDATA[Cliff Bleszinski Reviews DM-WhiteRealm (http://www.beyondunreal.com/view_story.php?id=13115)

Waaay back in July 2008 (http://www.beyondunreal.com/view_story.php?id=11987) the 3D Buzz &quot;Old School Level Design Contest&quot; wrapped up and an attractive level called DM-WhiteRealm was declared the winner. One of the prizes to be delivered was a video review of the map by none other than Cliff &quot;don&#039;t call me CliffyB&quot; Bleszinski.

At long last... Cliff Bleszinski reviews DM-WhiteRealm (http://www.3dbuzz.com/vbforum/content.php?140-Cliff-Bleszinski-Reviews-3D-Buzz-Contest-Winner).]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13115" target="_blank">Cliff Bleszinski Reviews DM-WhiteRealm</a><br />
<br />
Waaay back <a href="http://www.beyondunreal.com/view_story.php?id=11987" target="_blank">in July 2008</a> the 3D Buzz &quot;Old School Level Design Contest&quot; wrapped up and an attractive level called DM-WhiteRealm was declared the winner. One of the prizes to be delivered was a video review of the map by none other than Cliff &quot;don&#039;t call me CliffyB&quot; Bleszinski.<br />
<br />
At long last... <a href="http://www.3dbuzz.com/vbforum/content.php?140-Cliff-Bleszinski-Reviews-3D-Buzz-Contest-Winner" target="_blank">Cliff Bleszinski reviews DM-WhiteRealm</a>.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
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			<title>Blacklight: Tango Down Announced</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23209-blacklight-tango-down-announced.html</link>
			<pubDate>Thu, 04 Mar 2010 08:54:49 GMT</pubDate>
			<description><![CDATA[Blacklight: Tango Down Announced (http://www.beyondunreal.com/view_story.php?id=13116)

Coming this summer to Xbox 360 (LIVE Arcade), PS3 (PlayStation Store) and PC is Blacklight: Tango Down, an Unreal Engine 3 title from Ignition Entertainment and Zombie VR Studios.
Today we’re announcing a new game set to ship this summer – Blacklight: Tango Down – a multiplayer-focused first person shooter that brings AAA quality and production values (like an Unreal Engine 3 powered core) and delivers it through downloadable channels like Xbox LIVE Arcade and the PlayStation Store, and on personal computer.
Image: http://www.beyondunreal.com/media/thumbs/uengine_100303_1_200.jpg  (http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_1.jpg&amp;lock_date=1)Image: http://www.beyondunreal.com/media/thumbs/uengine_100303_2_200.jpg  (http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_2.jpg&amp;lock_date=1)
Image: http://www.beyondunreal.com/media/thumbs/uengine_100303_3_200.jpg  (http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_3.jpg&amp;lock_date=1)Image: http://www.beyondunreal.com/media/thumbs/uengine_100303_4_200.jpg  (http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_4.jpg&amp;lock_date=1)Image: http://www.beyondunreal.com/media/thumbs/uengine_100303_5_200.jpg  (http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_5.jpg&amp;lock_date=1)

You can also find a teaser trailer of the downloadable game at Gamespot (http://www.gamespot.com/pc/action/blacklight/index.html?tag=result;title;0)]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13116" target="_blank">Blacklight: Tango Down Announced</a><br />
<br />
Coming this summer to Xbox 360 (LIVE Arcade), PS3 (PlayStation Store) and PC is Blacklight: Tango Down, an Unreal Engine 3 title from Ignition Entertainment and Zombie VR Studios.<br />
Today we’re announcing a new game set to ship this summer – Blacklight: Tango Down – a multiplayer-focused first person shooter that brings AAA quality and production values (like an Unreal Engine 3 powered core) and delivers it through downloadable channels like Xbox LIVE Arcade and the PlayStation Store, and on personal computer.<br />
<a href="http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_1.jpg&amp;lock_date=1" target="_blank"><img src="http://www.beyondunreal.com/media/thumbs/uengine_100303_1_200.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><a href="http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_2.jpg&amp;lock_date=1" target="_blank"><img src="http://www.beyondunreal.com/media/thumbs/uengine_100303_2_200.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_3.jpg&amp;lock_date=1" target="_blank"><img src="http://www.beyondunreal.com/media/thumbs/uengine_100303_3_200.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><a href="http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_4.jpg&amp;lock_date=1" target="_blank"><img src="http://www.beyondunreal.com/media/thumbs/uengine_100303_4_200.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><a href="http://www.beyondunreal.com/image_gallery.php?image=uengine_100303_5.jpg&amp;lock_date=1" target="_blank"><img src="http://www.beyondunreal.com/media/thumbs/uengine_100303_5_200.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
You can also find a teaser trailer of the downloadable game <a href="http://www.gamespot.com/pc/action/blacklight/index.html?tag=result;title;0" target="_blank">at Gamespot</a></div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
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			<title>More Borderlands DLC Coming </title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23208-more-borderlands-dlc-coming.html</link>
			<pubDate>Thu, 04 Mar 2010 08:54:49 GMT</pubDate>
			<description><![CDATA[More Borderlands DLC Coming  (http://www.beyondunreal.com/view_story.php?id=13117)

Declaring that the Borderlands DLC would become a template for future games, Take-Two CEO Ben Feder also let slip that they would &quot;continue to support the title with more digital content&quot; Eurogamer (http://www.eurogamer.net/articles/more-borderlands-dlc-planned) has more.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13117" target="_blank">More Borderlands DLC Coming </a><br />
<br />
Declaring that the Borderlands DLC would become a template for future games, Take-Two CEO Ben Feder also let slip that they would &quot;continue to support the title with more digital content&quot; <a href="http://www.eurogamer.net/articles/more-borderlands-dlc-planned" target="_blank">Eurogamer</a> has more.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-news/">Unreal Tournament News</category>
			<dc:creator>{UA}News</dc:creator>
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			<title>Guns For Games Competition</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-news/23207-guns-games-competition.html</link>
			<pubDate>Wed, 03 Mar 2010 08:15:26 GMT</pubDate>
			<description><![CDATA[Guns For Games Competition (http://www.beyondunreal.com/view_story.php?id=13114)

Image: http://www.beyondunreal.com/media/thumbs/gen_100302_1_200.jpg  (http://www.beyondunreal.com/image_gallery.php?image=gen_100302_1.jpg&amp;lock_date=1)3D Palace is running a contest called Guns for Games (http://www.3d-palace.com/forum/sta-steampunk-academy-competition-forum/21880-guns-games-ends-may-1st.html), with the end-goal of - drumroll please - awarding prizes for the best user-created in-game weapons. The mighty ShockRifle serves as inspiration and the rules are as follows:
Guns in Games. A Staple of the modern gaming industry, what can make a game work where others fail is the guns it uses - the Shock Rifle for example is a well known weapon that is a signature of the Epic Unreal III game engine.

What 3D-Palace STA wants of you is a gun inside a next generation game engine. You can use UDK, the Doom3 engine, the Source Engine, we dont mind at all. There are three levels and three prizes - depending on your level of competence. It doesnt have to be steampunk however it does have to be cool!
LEVEL 1. You will create your gun model suitable for a game engine and under 10,000 polygons. You will show a screen capture of your gun - textured or untextured - inside the game engine. You will also show wireframes and final renders in the 3d package you created your gun in.LEVEL 2. You will create the gun as above in level 1 however you will also create a multimillion polygon normal map which you will apply to the weapon. The weapon will be shown in game with its normalmap applied as well as renders of the normal and low polygon in your 3d application with wireframes.LEVEL 3. You will create your weapon as seen in level 1 and 2 however you will fully texture your weapon and have it shown being held and fired in a game engine.PRIZES.

3rd Place - 3 Months of Sponsor Membership and Bioshock 2 on Steam.
2nd Place - 3 Months of Sponsor Membership and prize TBA
1st Place - 6 Months of Sponsor Membership and prize TBA]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.beyondunreal.com/view_story.php?id=13114" target="_blank">Guns For Games Competition</a><br />
<br />
<a href="http://www.beyondunreal.com/image_gallery.php?image=gen_100302_1.jpg&amp;lock_date=1" target="_blank"><img src="http://www.beyondunreal.com/media/thumbs/gen_100302_1_200.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>3D Palace is running a contest called <a href="http://www.3d-palace.com/forum/sta-steampunk-academy-competition-forum/21880-guns-games-ends-may-1st.html" target="_blank">Guns for Games</a>, with the end-goal of - drumroll please - awarding prizes for the best user-created in-game weapons. The mighty ShockRifle serves as inspiration and the rules are as follows:<br />
Guns in Games. A Staple of the modern gaming industry, what can make a game work where others fail is the guns it uses - the Shock Rifle for example is a well known weapon that is a signature of the Epic Unreal III game engine.<br />
<br />
What 3D-Palace STA wants of you is a gun inside a next generation game engine. You can use UDK, the Doom3 engine, the Source Engine, we dont mind at all. There are three levels and three prizes - depending on your level of competence. It doesnt have to be steampunk however it does have to be cool!<br />
LEVEL 1. You will create your gun model suitable for a game engine and under 10,000 polygons. You will show a screen capture of your gun - textured or untextured - inside the game engine. You will also show wireframes and final renders in the 3d package you created your gun in.LEVEL 2. You will create the gun as above in level 1 however you will also create a multimillion polygon normal map which you will apply to the weapon. The weapon will be shown in game with its normalmap applied as well as renders of the normal and low polygon in your 3d application with wireframes.LEVEL 3. You will create your weapon as seen in level 1 and 2 however you will fully texture your weapon and have it shown being held and fired in a game engine.PRIZES.<br />
<br />
3rd Place - 3 Months of Sponsor Membership and Bioshock 2 on Steam.<br />
2nd Place - 3 Months of Sponsor Membership and prize TBA<br />
1st Place - 6 Months of Sponsor Membership and prize TBA</div>

]]></content:encoded>
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			<dc:creator>{UA}News</dc:creator>
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			<title>UT3 mod The Haunted</title>
			<link>http://www.unrealaddicts.com/forums/unreal-tournament-3/23205-unreal-tournament-3-mod-haunted.html</link>
			<pubDate>Mon, 01 Mar 2010 12:53:10 GMT</pubDate>
			<description><![CDATA[looks a cool mod and they may bring this out as a stand along game too 


---Quote (Originally by HEGI)---
*Name:*
*Version:* 3.0 
*Compatibility:* PC
*Web:* The Haunted mod for Unreal Tournament 3 - Mod DB (http://www.moddb.com/mods/the-haunted)
*MSUC Awards:* Make Something Unreal - Phase 3 Winners (http://www.makesomethingunreal.com/phase3_winners.aspx)

*Description:*   
The Haunted is a fast paced thirdperson horror-action game with focus on a intense multiplayer experience that is all about making a stand and liberating cursed places from the minions of evil. The game features several multiplayer modes such as coop or demons .vs. humans where enemies are spawned and controlled by players.  


*Download:*      
The Haunted 3.0 Final (http://www.moddb.com/mods/the-haunted/downloads/the-haunted-30-final)


*Screenshots:*   

[screenshot]http://i34.tinypic.com/md397r.jpg[/screenshot][screenshot]http://i36.tinypic.com/2mwtagk.jpg[/screenshot]
[screenshot]http://i35.tinypic.com/1qpnwh.jpg[/screenshot][screenshot]http://i37.tinypic.com/2ebzeic.jpg[/screenshot]
[screenshot]http://i38.tinypic.com/43rfd.jpg[/screenshot][screenshot]http://i29.tinypic.com/2rw01np.jpg[/screenshot]


Everyone is invited to our IRC channel:
*#HauntedGame at QuakeNet*

This version is the last release as UT3 mod.
Our next step is to port it  to UDK, release a demo and evolve The Haunted into a standalone download title.


Have Fun!
---End Quote---
Topic over at Epic forums - The Haunted 3.0 Final Release! - Page 3 - Epic Games Forums (http://forums.epicgames.com/showthread.php?p=27158268&posted=1#post27158268)]]></description>
			<content:encoded><![CDATA[<div>looks a cool mod and they may bring this out as a stand along game too <br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>HEGI</strong>
					(Post 26974629)
				</div>
				<div style="font-style:italic"><b>Name:</b><br />
<b>Version:</b> 3.0 <br />
<b>Compatibility:</b> PC<br />
<b>Web:</b> <a href="http://www.moddb.com/mods/the-haunted" target="_blank">The Haunted mod for Unreal Tournament 3 - Mod DB</a><br />
<b>MSUC Awards:</b> <a href="http://www.makesomethingunreal.com/phase3_winners.aspx" target="_blank">Make Something Unreal - Phase 3 Winners</a><br />
<br />
<b>Description:</b>   <br />
The Haunted is a fast paced thirdperson horror-action game with focus on a intense multiplayer experience that is all about making a stand and liberating cursed places from the minions of evil. The game features several multiplayer modes such as coop or demons .vs. humans where enemies are spawned and controlled by players.  <br />
<br />
<br />
<b>Download:</b>      <br />
<a href="http://www.moddb.com/mods/the-haunted/downloads/the-haunted-30-final" target="_blank"><font color="Red">The Haunted 3.0 Final</font></a><br />
<br />
<br />
<b>Screenshots:</b>   <br />
<br />
[screenshot]http://i34.tinypic.com/md397r.jpg[/screenshot][screenshot]http://i36.tinypic.com/2mwtagk.jpg[/screenshot]<br />
[screenshot]http://i35.tinypic.com/1qpnwh.jpg[/screenshot][screenshot]http://i37.tinypic.com/2ebzeic.jpg[/screenshot]<br />
[screenshot]http://i38.tinypic.com/43rfd.jpg[/screenshot][screenshot]http://i29.tinypic.com/2rw01np.jpg[/screenshot]<br />
<br />
<br />
Everyone is invited to our IRC channel:<br />
<b>#HauntedGame at QuakeNet</b><br />
<br />
This version is the last release as UT3 mod.<br />
Our next step is to port it  to UDK, release a demo and evolve The Haunted into a standalone download title.<br />
<br />
<br />
Have Fun!</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>Topic over at Epic forums - <a href="http://forums.epicgames.com/showthread.php?p=27158268&amp;posted=1#post27158268" target="_blank">The Haunted 3.0 Final Release! - Page 3 - Epic Games Forums</a></div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/unreal-tournament-3/">Unreal Tournament 3</category>
			<dc:creator>NCC 24656</dc:creator>
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			<title>Quit Smoking Secret</title>
			<link>http://www.unrealaddicts.com/forums/suggestions-feedback/23204-quit-smoking-secret.html</link>
			<pubDate>Mon, 01 Mar 2010 09:34:13 GMT</pubDate>
			<description><![CDATA[i just want to share with others all about the way smoker could stop.
http://www.QuitSmokingInAnHour.blogspot.com (http://www.quitsmokinginanhour.blogspot.com/) It's because a lot of people wasn't know the right way or stimulate themselves to stop smoking.]]></description>
			<content:encoded><![CDATA[<div>i just want to share with others all about the way smoker could stop.<br />
<a href="http://www.quitsmokinginanhour.blogspot.com/" target="_blank">http://www.QuitSmokingInAnHour.blogspot.com</a> It's because a lot of people wasn't know the right way or stimulate themselves to stop smoking.</div>

]]></content:encoded>
			<category domain="http://www.unrealaddicts.com/forums/suggestions-feedback/">Suggestions and Feedback</category>
			<dc:creator>sompo</dc:creator>
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